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On successful completion of the module, students should be able to:
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Operate at the forefront of the RPG industry and gain mastery of emerging techniques and trends in tabletop RPG design: Incorporating innovative storytelling and narrative design techniques; Analyse the structural elements of storytelling within the context of tabletop RPGs; Apply traditional narrative theory to the interactive medium of tabletop RPGs.
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Understand and Apply Technical Writing Skills: Demonstrate the capacity for independent content creation while producing RPG materials, such as rulebooks, campaign guides, and player aids, with clarity and conciseness; Understand the importance of style, voice, and tone in technical writing and how to adapt to various project needs and audiences; Learning to self-evaluate writing deliverables in response to unpredictable and often-shifting professional requirements
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Collaborate and Communicate Effectively: Initiate and lead collaborative activities that foster creative brainstorming and idea generation among team members; Demonstrate the ability to work collaboratively in a team to achieve shared narrative and design goals; Present narrative and design ideas effectively to a team, stakeholders, and wider
audiences; Use project management tools to organize and track narrative and design tasks.
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Practice Ethical Storytelling: Recognize and respect cultural, racial, gender, and other diversity in RPG narratives; Apply ethical considerations in the depiction of sensitive or controversial topics; Consider the impact of narratives on the player and wider society.
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Implement Narrative into RPG Design: Incorporate narrative elements into RPG design using various game development techniques; Understand how game mechanics, systems, and scenarios can serve narrative goals; Manage the pacing, tension, and resolution of RPG narratives to achieve desired player experiences.
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Craft Interactive Narratives for RPGs: Design branching narratives and dialogue possibilities in a manner that serves gameplay and player agency; Construct compelling player-driven narratives that adapt to player choices and actions
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Master World-building for RPGs: Construct immersive and consistent game worlds, encompassing factors such as history, geography, culture, and magic or technology systems; Understand and apply the concept of 'show, don't tell' within the context of world-building; Balance the needs for depth and detail with player accessibility and engagement; Design dynamic worlds that evolve and react to player actions through the use of specialized research workflows using industry and open-source
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