|
Makerspaces are at the forefront of digital culture and are an increasingly common social element in digital societies. They are creative, inventive, do-it-yourself spaces where people come together to build things, share ideas, solve problems, design, invent and learn from others in a collaborative atmosphere. Inherently multidisciplinary and frequently fusing the arts with engineering and technology, makerspaces are hubs of innovation and invention. In this module you will participate in a university maker space where you will learn by doing, in a problem-based learning enviroment. The courses emphasises basic digital prototyping and fabrication skills and takes places in a friendly, collaborative, eclectic learning atmosphere. Learning Outcomes. Students after completing this module should be able to: • Create 3D digital artefacts • Effectively use a 3D printer • Understand open source principles • Demonstrate basic physical prototyping skills • Use principles of introductory coding to develop solutions • Use an Arduino to read from simple sensors • Create physical interaction through application of servo motors and actuators • Demonstrate basic circuit skills including use of soldering, switches, lights and audio • Effectively use social media and digital content creation tools to communicate and share their ideas
|