- Module code: CS426
- Credits: 5
- Semester: 2
- Department: COMPUTER SCIENCE
Topics may include: Theory: Primitives, 2D&3D, Image Formats, Colour, Lighting and Shading, Homogeneous co-ordinates, Quaternions, Camera models, Transformations, Rendering, Animation; Hardware: Graphics Cards, Data formats, display technologies, MoCap; Software: OpenGL, Blender and Unity.
On successful completion of the module, students should be able to:
|Teaching & Learning methods|
25th January 2021 - 10:31:07 (24h)