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This module studies the behaviours and experiences of users interacting with devices or systems. It includes The perceptual, cognitive, ergonomic and other scientific underpinnings of usability (‘usability science’). Learners will learn the methods for evaluating, testing, designing, and developing better interfaces between users and systems, including computer-based systems. The module also presents user centric design methods as a way of responding to user insights. Methods of prototyping will be introduced here and practised throughout this and other modules. This course consists of lectures and workshop discussions reinforced through a variety of practice assignments.
Learning outcomes After completing the course, the learner will be able to: understand and explain how human beings take in and process information. carry out a usability evaluation by conducting tests and writing test reports. explain why product and software developers should not depend on own intuitions for what is a usable design. represent user insights and creative solution concepts. create and evaluate solution prototypes.
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