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This module will provide students with solid technical skills on different methods and technologies for the production of three-dimensional computer-generated visualisations for the presentation, interpretation, and dissemination of historical and archaeological datasets. Students will learn how do research for the digital reconstruction of past places and structures, how to use a diverse range of tools to model and analyse such environments, how to record the decision-making process and appropriate metadata, how to use processes and products to interpret complex data, and finally, how to digitally publish 3D models.
The module will familiarise students with the concept of three-dimensionality, while it will present different mechanisms to convert two-dimensional data into meaningful three-dimensional representations. It will also introduce them to the main theoretical debates in the fields, especially regarding photorealism and the notion of reconstruction. During the module, students will develop an expertise in industry standard software, such 3dsMax Design and SketchUp.
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